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October 11, 2011
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Burning Belly


Size/Type: Tiny Aberration, (Symbiont)
Hit Dice: 2d8+4 (10 hp)
Initiative: 1
Speed: 5 ft.
Armor Class: 14, (+2size, +1dex,+1 natural), touch 13, flat-footed 13
Base Attack/Grapple: +1/+1
Attack: --/--
Full Attack: -- / --
Space/Reach: 2 ft./ 2ft.
Special Attacks: Burning Breath
Special Qualities: Symbiont Traits, Telepathy, Darkvision 60ft, Fire Eater
Saves: Fort +5, Ref +2, Will +0
Abilities: Str 10, Dex 12, Con 18, Int 13, Wis 8, Cha 12 Ego 6
Skills: Hide +10, Move Silently +4
Feats: Toughness, Deep Breather, Greater Fortitude
Environment: Any land
Organization: Solitary
Challenge Rating: 1 (singly) or Host +1
Treasure: None
Alignment: Usually Alignment of Creator or First host
Advancement: None
Level Adjustment: +0
The belly of the woman standing before you sends a shiver down your spine. Burning red cracks spiderweb out from her belly button. The round and protuberant mass of her gut  glows brightly as if filled with fire. One might think she was pregnant if the expanse of that flesh didn't look so alien on her form.
This large round, blob-like symbiont glows brightly from the fire that exists within it. Burning bellies are said to have been developed more out of spite of the cold than anything. As the cold is associated with atrophy and death, the fire of this symbiont is meant to keep the spark of life alight inside its host. With the ability to both consume and produce flames, a protruding gut is a small price to pay.
A Burning Belly doesn't speak any language, but it understands undercommon.

Combat
A Burning Belly can attach itself to only a willing or helpless host (as a full-round action). In general, a potential host seeks out a Burning Belly to gain its benefits. It can only attach itself to the belly of a host.
Attaching or removing a Burning Belly deals 1d5 of Dex damage.

Host Benefit:
  • Fire Breath (Su): Using the raging fire that burns within the belly of the symbiont, the host can draw it forth as a breath weapon using a standard action. When used it deals 1d6+2 fire damage in a 15-ft Cone. Enemies can make a reflex save (DC 17) for half damage. If the host has any charges from consuming fire with the Fire Eater ability, they are all expended with the attack.
  • Fire Eater (Ex): The host is able to consume fire to intensify their fire breath. Usable fire sources must be at least as big as a campfire to be used. For each fire consumed increase the Flame breath damage by 1 up to a maximum equal to the Con modifier of either the host or symbiont (which ever is higher). Consuming a fire source takes a full round action and provokes an attack of opportunity. Taking damage during the consumption action prevents you from successfully consuming the fire.
  • Burning Body (Ex): The symbiont grants its host fire resistance equal to 5 plus 1 for each source of fire consumed. The host may also expend a 'charge' of fire to forgo having to make a fortitude save in existing in a cold environment. You also receive a vulnerability (5) to cold damage.
  • Symbiont Traits
  • Telepathy (Su): The symbiont can communicate telepathically with its host, if its host has a language.

----------------------=-=-=

Thunder Thigh


Size/Type: Tiny Aberration, (Symbiont)
Hit Dice: 1d8+4 (8 hp)
Initiative: 2
Speed: 5 ft.
Armor Class: 14, (+2size,+2dex), touch 14, flat-footed 12
Base Attack/Grapple: +1/-10
Attack: --/--
Full Attack: --/--
Space/Reach: 3ft/3ft
Special Attacks: Thunder Slap
Special Qualities: Symbiont Traits, Telepathy, Rolling Thunder, Jolt 'n Jiggle
Saves: Fort +2, Ref +2, Will +1
Abilities: Str 13, Dex 15, Con 15, Int 11, Wis 10, Cha  14, Ego 7
Skills: Hide +12, Move Silently +5
Feats: Toughness
Environment: N/A
Organization: Solitary
Challenge Rating: 1 (singly) or Host +1
Treasure: None
Alignment: Alignment of creator or First Host
Advancement: none
Level Adjustment: +0
As the alien woman walks towards you you can see the large furry mass that seems to be growing upon her substantial waist and thighs glow occasionally with sparks of electricity. A moment later as she strikes you with those amazing hips you feel a electric shock course through you.
The Thunder Thighs are a symbiont specifically designed for brawlers. As it takes time to ready or manifest most spells and psionic powers, especially when on the move, this symbiont utilizes the extensive movement that most melee combatants preform and turn it into a powerful electrical charge that can be unleashed to give them that extra edge. Admittedly it makes the host prone to giving off static shocks even when they are not in combat.
A Thunder Thigh doesn't speak any language, but it understands undercommon.

Combat
A Thunder Thigh can attach itself to only a willing or helpless host (as a full-round action). In general, a potential host seeks out a Thunder Thigh to gain its benefits. It can attach itself to the waist of a host.
Attaching or removing a Thunder Thigh deals 1d4 of Con damage.

Host Benefit:
  • Rolling Thunder (Ex): As you move about the symbiont gathers static electricity. So long as you move 10ft per round you build up an Electrical Charge and If you move 15ft in a round you have a Strong Electrical Charge.
  • Thundering Slap (Su) : If you have held a electrical charge for more than three turns, or a strong electrical charge for two, than you may unleash the built up energy as a powerful blast in all directions as a standard action. The attack has an area of 20ft. and deals 1d6+1 electrical damage (Reflex DC 16 for half damage, 17 if next to source). After the attack the charge is lost.
  • Jolt 'n Jiggle (Ex): If you currently have a electrical charge, your Hip attacks deal 1d4 electrical damage. If it is a Strong electrical charge than it is 1d4+2 electrical damage instead. After the attack the charge drops down one category (strong to normal to none).
  • Symbiont Traits
  • Telepathy (Su) : The symbiont can communicate telepathically with its host, if its host has a language.
Here is the, very late, next pair of symbionts. For a while I was occupied with RL work but than I just became lazy. Anywho they are here now and as usual I would love to hear any feedback on them. While I like how they came out I also feel that they could have used more tweaks like giving the Thunder Thighs a +1 to electrical damage for every 10inchs of the characters hip measurement up to their character level or something (maybe I'll add that when i am feeling less lazy). Like always I may come back and make alterations.

Note: These symbionts are designed for use with races found in the :iconbe-dnd-group:. Attempted use in standard D&D games may result in incompatibility with gameplay and strange looks at you from your friends.
:iconwhyme777x:
WhyMe777x Featured By Owner Oct 23, 2011  Hobbyist Digital Artist
Regarding the Burning Belly - and my apologies if this seems roundabout, but natural progression is helpful for understanding - fire is nothing more than a visible manifestation of heat, which is an increase in energy and in the movement of electrons. Fire needs fuel to manifest visibly from just heat, that's why just about every non-spell fire damage (non-spell meaning anything not cast by magic, like various grenades for example) comes with an inherent Immolation chance. Therefore, assuming the Burning Belly isn't a magic spell, the user must expel some type of fuel from the Burning Belly, and therefore should have an Immolation chance.

Now that that's out of the way, I originally had just a question regarding Burning Belly. This may seem obvious, but the rules are often taken advantage of if not written to the letter. If the host chooses to use Fire Breath to create a fire, i.e. a campfire for possible companions, would the host then be able to use Fire Eater to "intensify their fire breath"? If this is indeed possible, then considering this infinite loop, there's nothing to stop the host from increasing their ability to the maximum right away. Or in battle, if an enemy or enemies become(s) immolated (assuming you choose to add that), the host could use Fire Eater in the same way as the campfire scenario (dependent on the Immolation chance each round, of course), likely ending up with an ultimate weapon early on in one of the larger battles.

Unless of course this was the intention, in which case please nevermind entirely :aww:
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:iconthedarktiki:
TheDarkTiki Featured By Owner Oct 23, 2011
You got science in my Fantasy setting.... excellent =D.... The symbionts 'natural' fiery affinity is like that of most fire dwelling creatures in D&D and is super natural(and technically artificially evolved). And like symbionts of eberron they do not exactly follow the rules of known reality. The internal fire is just the storage of the energy within themselves, and as fire is natural to, if an intricate part of their physiology it doesn't need any real explaining. As for the host being burnt, the symbiont grants some of its fire immunity to the host making them safe from the symbionts natural extreme heat. That said you are right that a proper unit of fuel should be required for both rules and my love of mixing in sciencey stuff with fantasy. At least for the consuming mechanic.

The infinite loop you bring up can be partly solved by having all the "charges" from Fire Eating be expended after using the fire breath attack. Next using the ability to consume one source of fire could take a full round action and provoke an Attack of Opportunity. As for consuming the fire from a burning enemy, that would be a waste of a perfectly good DoT(to use the MMO term) and small things burn up too fast. I don't know how you could reasonably stop players from maxing out during a rest period as preparation is not unreasonable for anyone to do especially for classes that need it. Plus it is limited by their Con Modifier so it isn't too big a bonus and by the time they can increase it, the game will have increased in challenge to match. As for the fire source, there really should be some quantifier for what constitutes an acceptable fire source. All I can currently think of is the size of the fire itself. Perhaps it should instead be a singular charge of fire that scales with the Con Modifier.

Thank you very much for bringing this up.
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